The 10th Anniversary Celebration Continues Youtube
10th Anniversary Celebration: What's Happening Now and Later
8 September 2022 | 27 Comments
On September 10, 2012, Stonemaier Games changed from a conceptual to an actual company. That's the day I woke up to Viticulture reaching its funding goal on Kickstarter. I filmed a brief emotional video to thank backers for helping my dream come true, and then I headed off to my day job.
Ten years later, and we're still here! I consider it a miracle–truly the greatest gift of my life–to share joy with tabletops worldwide through our games and other content. We owe the last 10 years entirely to you, and I'm truly grateful for those who have joined us for this journey.
We've been preparing a number of surprises for our 10th anniversary celebration for the last 18 months…yet due to the uncertain nature of freight shipping, most of those surprises are late. So yesterday I decided to go ahead and reveal the surprises, then follow up with an extra newsletter in a few weeks when the shipments arrive at our fulfillment centers.
What's Happening Now
The online physics-driven platform, Tabletopia, has kindly made all 1-2 player setups for Stonemaier Games FREE for the month of September. If you've been curious about one of our games and even just want to fiddle around with some of the components, this is a great way to do that.
I posted a second part to my original "Brief History of Stonemaier Games" video, catching up on the last 3 years.
I also shared a multiple-choice "how well do you know Stonemaier Games" quiz created by a few ambassadors. It's light but tough–the average score is 8 correct answers out of 20 questions, and only 4 people have perfect scores (and I'm not one of them with my 19/20 score). This reminds me a bit of CNN's weekly news quiz–I wonder if a monthly quiz would encourage people to follow along?
I also decided to go ahead and share details about the 3 product surprises, even though they won't be available to buy until they arrive in a few weeks. I'll talk about them below.
What's Happening Later
The first incoming surprise is Smitten, a 1-2 player cooperative game I designed specifically for the 10th anniversary celebration. It's a simple game (18 cards, 1-page rulebook, paper envelope–no plastic at all) illustrated by Vincent Dutrait, and as soon as it arrives with the following products, we'll give it away for FREE with every tangible webstore order for the rest of September. It'll be a $10 game on our webstore after that.
The second incoming surprise is Between Two Cities Essential Edition, which combines components from the original game and the Capitals expansion into one cohesive whole, making it a light/medium weight game (more in our wheelhouse than the original game by itself). While it features a bigger box than the original game, different art on some tiles, and a scorepad instead of a board, there are no new gameplay elements (i.e., if you own Between Two Cities and the Capitals Expansion, you already have everything).
The third incoming surprise–slightly less of a surprise, as I'd already revealed two of the realms–are the three new promo packs for Rolling Realms, all three of which will be available at the same time at a discount. I used all three for yesterday's liveplay. As an extra bonus, lead promo designer Karel Titeca created a living rulebook containing rules and FAQs for all realms, including these. We'll update it as we release new realms.
Last, we revealed that as soon as these products arrive (I'm hoping for the week of September 19), we'll offer an automatic 10% discount on all tangible webstore products (this is in addition to our standard 20% discount for Stonemaier Champions). So if you're interested in any Stonemaier product and you want a 10% discount and you want a free copy of Smitten, stay tuned for a newsletter notification in the very near future!
What 10 Years Looks Like
In a way, Stonemaier Games started when I was playing and designing games as a little kid. As an adult, I became fascinated by Kickstarter and designed Viticulture specifically to launch on that platform, finding motivation in my friendship and business partnership with Alan Stone.
We eventually signed the first of several games not designed by me (the original Between Two Cities), moved on from Kickstarter, and added 2 other full-time employees (and plenty of other help).
My goal is to bring joy to tabletops worldwide, and I'm incredibly grateful for the opportunity to try to do that over the last 10 years (and for the next 10+ years as well). If there's anything I can do to bring more joy to your tabletop through our games and other content, please let me know in the comments below.
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Source: https://stonemaiergames.com/10th-anniversary-celebration-whats-happening-now-and-later/
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